Redtest
AI agents flood your attack surface with endless decoys — turning reconnaissance into a hall of mirrors.

Asymmetric by design

One right answer.
Ten thousand wrong ones.

Conventional security spends infinite effort trying to be perfect at the perimeter. Deception flips the economics: cheap for you to deploy, ruinously expensive for an attacker to navigate.

Without Redtest

  • Attacker maps you in hours, for free.
  • One missed patch is one foothold.
  • Alerts arrive after the breach.
  • You defend everything, everywhere, always.

With Redtest

  • Recon returns a map that's deliberately wrong.
  • Every foothold is a decoy that alerts you.
  • You see intent at first touch, not after impact.
  • The attacker's cost climbs until they quit.

Multiply the surface

AI agents generate a dense, ever-shifting fabric of decoy hosts, services, credentials, and documents — each one believable, each one a sensor. Your real assets stop being findable.

Poison the recon

Scanners build their attack plan from what they see. We control what they see: false versions, contradictory fingerprints, topologies that rewrite themselves per attacker.

Inflate their cost

Tarpits, rabbit holes, and resetting mazes turn every probe into wasted budget. We scale the attacker's cost faster than ours until the math no longer works.

Profile and pre-empt

The first touch on a decoy is a clean alert with full attribution — tooling, intent, skill. You watch the attack play out against fakes and respond before anything real is reached.

The Deception Layer

Six interlocking systems that turn your attack surface into a trap — and reconnaissance into a losing bet

The Attack, Defeated at Recon

Exploits are the last 5% of an attack. The other 95% is reconnaissance. Redtest breaks the attack where it actually starts — long before a single payload is ever fired.

01 — They Start Scanning

Every intrusion begins with reconnaissance — mapping your hosts, ports, and services. The moment they begin, Redtest's agents generate and flood their view with fresh decoys indistinguishable from the real thing.

Thousands of phantom hosts and services appear
Real assets become statistically invisible
First touch fires a silent, zero-false-positive alert

02 — Their Map Goes Wrong

We poison the data their tools depend on. Fingerprints contradict, versions lie, topologies fold in on themselves. Every hour they spend building a model of you is an hour spent mapping a fiction.

Conflicting service banners and OS fingerprints
Believable but fake vulnerabilities to chase
Topology that mutates per attacker, per session

03 — The Economics Collapse

Attacks are a budget. Tarpits, dead ends, and resetting mazes inflate the cost of every step until breaching you is no longer worth it. Meanwhile you've already profiled their tooling and intent.

Attacker time and compute multiplied 100x
Full attribution: tools, objectives, skill level
They move on to a softer target — not you
10,000×
Decoys per real asset, generated agentically
<1s
From first decoy touch to attributed alert
0
False positives — legitimate traffic never sees a decoy
100×
Increase in attacker time and compute to map you

Make breaching you irrational.

Stop racing attackers to the next patch. Change the game so reconnaissance — the foundation of every attack — is the part that fails.

Frequently Asked Questions

How deception-driven defense works, why asymmetry matters, and what it looks like when an attacker meets your hall of mirrors.